![factorio nuclear fuel factorio nuclear fuel](https://i.ytimg.com/vi/6_GYReghesQ/maxresdefault.jpg)
Note 2: If the inserters and combinators ever run out of power or if you don't give them their own power network this will restart the reactor after a hard failure too. You are probably consuming steam faster than the master reactor can create more so the only waste is some loss of neighbor bonus for a fuel cell or two. All other still only get one fuel cell at a time and only when steam is low. Note: Only the one master reactor is overloaded.
![factorio nuclear fuel factorio nuclear fuel](https://i.ytimg.com/vi/uqrgaHXIgy0/maxresdefault.jpg)
I'm assuming you have an inserter bonus so 2 or more spend fuel cells are taken from the master reactor at a time if it was overloaded to get it back to normal operations. Potentially it overloads it wasting a fuel cell or two.
FACTORIO NUCLEAR FUEL FULL
This inserts fuel into the master reactor loading it full up. If you want to also auto-start from blueprint you need one more thing on the master reactor:Ħ) Inserter loading fuel into the reactor when "steam = 0".Īfter blueprinting there is no steam yet and no spend fuel cell to trigger fueling the reactor. The above will already restart a reactor once it was running but will not auto-start when freshly blueprinted. A single tank will last hours or days when it only has to power a few inserters. Or put the inserters and combinators on a separate power network powered by solar + accu or a separate steam tank + turbine. I think you can use burner inserters safely. With bots don't forget the "stack override = 1". The spend fuel cell from the master reactor is only removed if a) every reactor has fuel and b) more steam is needed.ĥ) All inserters inserting fuel are connected to the inserter from 4 and set to "spend fuel > 0". It has an inserter to remove fuel connected to the combinators form 2+3 and set to enable on "green > 1" and "read hand content: hold". Adjust the amount to your steam tank size.Ĥ) One reactor is the master (first one you build).
![factorio nuclear fuel factorio nuclear fuel](https://i.ytimg.com/vi/PPRZXRoTJH8/maxresdefault.jpg)
This gives me a second green light when it's time to make more steam. This gives me a green light when all reactors have fuel ready to insert.ģ) Decider combinator connected to the steam tanks set to "steam green: 1". Note: With bots there is no "stack override" so you need a decider combinator "fluel > 0 => fuel: 1".Ģ) Arithmetic combinator connected to all chests set to "fluel / = green". 1) Each reactor has a buffer chest that gets loaded with 1 fuel cell: inserter connected to the chest set to "fuel = 0" and stack override = 1